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How do academic esports differ from the esports industry?
Academic esports has a focus on curricular engagement, student soft skills, social benefits, and scholastic outcomes.
Academic esports is team based while the esports industry doesn't emphasize team-based events.
Academic esports uses the same model as the esports industry but doesn't include competitive events or programming.
Academic and professional esports don't differ whatsoever.
How can you, as an educator, contribute to a Minecraft academic esports program?
It isn't the role of the educator to contribute in any meaningful way to an academic esports program.
By acting as a classroom, club, or program academic esports facilitator, educators provide meaningful opportunities, structure, curricular engagement, and promotion of wellness for participating students.
It's the role of the educator to be a master of Minecraft and to teach the nuances of the game to the students.
As an educator, your role is to create a districtwide esports program as rapidly and effectively as possible.
What is the primary way Minecraft Education aligns with academic esports?
Teaching students how to mine for real-world minerals and resources.
Training students for professional Minecraft competitions.
Allowing students to create their own video games within the Minecraft platform.
Offering a creative take on competition that is unique from traditional esports, by prioritizing creative, nonviolent, competitive and collaborative Build Challenges.
Why is there no one-size-fits-all approach to starting a Minecraft esports program?
Both the starting points for a program and the purposes are unique to every educator, student, classroom and club.
There's a one-size-fits-all approach to starting a Minecraft esports program because all schools have the same resources and student interests.
A Minecraft esports program can be started without any prior planning or understanding of the students' needs and the school's capabilities.
The success of a Minecraft esports program solely depends on the number of participants, regardless of their engagement level or interest in the game.
Which is NOT an ideal student role in a Minecraft esports program?
Researcher
Planner
Lead facilitator
Builder
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