GestureRecognizer.Tapped Event
Definition
Important
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Occurs when the pointer input is interpreted as a tap gesture.
// Register
event_token Tapped(TypedEventHandler<GestureRecognizer, TappedEventArgs const&> const& handler) const;
// Revoke with event_token
void Tapped(event_token const* cookie) const;
// Revoke with event_revoker
GestureRecognizer::Tapped_revoker Tapped(auto_revoke_t, TypedEventHandler<GestureRecognizer, TappedEventArgs const&> const& handler) const;
public event TypedEventHandler<GestureRecognizer,TappedEventArgs> Tapped;
function onTapped(eventArgs) { /* Your code */ }
gestureRecognizer.addEventListener("tapped", onTapped);
gestureRecognizer.removeEventListener("tapped", onTapped);
- or -
gestureRecognizer.ontapped = onTapped;
Public Custom Event Tapped As TypedEventHandler(Of GestureRecognizer, TappedEventArgs)
Event Type
Applies to
See also
- TappedEventArgs
- Input and interactions
- User interaction mode sample
- Focus visuals sample
- Input: Device capabilities sample
- Input: Simplified ink sample
- Input: Windows 8 gestures sample
- Input: XAML user input events sample
- XAML scrolling, panning, and zooming sample
- DirectX touch input sample
- Input: Manipulations and gestures (C++) sample
- Input: Touch hit testing sample
- Input source identification sample
- Touch injection sample
- Win32 touch hit-testing sample
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