IObservableVector<T> Interface

Definition

Notifies listeners of changes to the vector.

C#
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public interface IObservableVector<T> : IList<T>

Type Parameters

T
Derived
Attributes
Implements

Windows requirements

Device family
Windows 10 (introduced in 10.0.10240.0)
API contract
Windows.Foundation.FoundationContract (introduced in v1.0)

Remarks

The IObservableVector<T> interface enables clients to register for notification events for IVector<T> objects. For example, use notification events when you need to keep two data structures synchronized. In this scenario, you can use the IObservableVector<T> interface to receive notification of changes, so that the associated data structure can be updated.

Observable collections are mainly useful for XAML data binding scenarios. For more info, see Data binding in depth.

Interface inheritance

IObservableVector<T> inherits IVector<T> and IIterable<T>. Types that implement IObservableMap<T> also implement the interface members of IVector<T> and IIterable<T>.

.NET usage

IObservableVector<T> isn't hidden for .NET usage. However, it's more common to use the .NET ObservableCollection<T> type as a base class, or implement a List type or interface (generic or nongeneric) and INotifyCollectionChanged separately. If you do use IObservableVector<T> for .NET code, the base interfaces (and their members) project as IList<T> and IEnumerable<T>.

Events

VectorChanged

Occurs when the vector changes.

Applies to

Product Versions
WinRT Build 10240, Build 10586, Build 14383, Build 15063, Build 16299, Build 17134, Build 17763, Build 18362, Build 19041, Build 20348, Build 22000, Build 22621, Build 26100

See also