LampArraySolidEffect Class
Definition
Important
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Displays a solid/static color for a specific duration.
public ref class LampArraySolidEffect sealed : ILampArrayEffect
/// [Windows.Foundation.Metadata.Activatable(Windows.Devices.Lights.Effects.ILampArraySolidEffectFactory, 458752, "Windows.Foundation.UniversalApiContract")]
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 458752)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class LampArraySolidEffect final : ILampArrayEffect
[Windows.Foundation.Metadata.Activatable(typeof(Windows.Devices.Lights.Effects.ILampArraySolidEffectFactory), 458752, "Windows.Foundation.UniversalApiContract")]
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 458752)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class LampArraySolidEffect : ILampArrayEffect
function LampArraySolidEffect(lampArray, lampIndexes)
Public NotInheritable Class LampArraySolidEffect
Implements ILampArrayEffect
- Inheritance
- Attributes
- Implements
Windows requirements
Device family |
Windows 10, version 1809 (introduced in 10.0.17763.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v7.0)
|
Examples
Demonstrates how to control RGB lighting of peripheral devices using the Windows.Devices.Lights and Windows.Devices.Lights.Effects APIs.
Demonstrates how to extract a single, representative color from a desktop screen and use it to illuminate LED lamps on a connected RGB device.
Remarks
Before you can play an effect, you must append it to a LampArrayEffectPlaylist (see Append).
All lamps within the effect behave identically, subject to constraints of the lamp indexes (for example, color channels). Best effort will always be done to accommodate lamp index constraints.
If a LampArray is bound to a LampArraySolidEffect and it disconnects, progress of the effect continues as a no-op. No exception/error is thrown/returned.
Constructors
LampArraySolidEffect(LampArray, Int32[]) |
Creates and initializes a new instance of the effect. |
Properties
Color |
Gets or sets the solid color of the effect. |
CompletionBehavior |
Gets or sets the behavior when effect completes. |
Duration |
Gets or sets the duration of the effect; StartDelay is not included. |
StartDelay |
Gets or sets the duration to delay before starting the effect. |
ZIndex |
Gets or sets the global precedence (across all playlists) for two effects that modify the same lamp (on the same LampArray). |