PerceptionDepthFrameSource.TryGetTransformTo(String, Matrix4x4) Method
Definition
Important
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Gets the transform from the depth frame source to the target entity and sets hasResult to true, if a correlation exists. If a correlation does not exist, hasResult is set to false and result is not modified.
public:
virtual bool TryGetTransformTo(Platform::String ^ targetId, [Out] float4x4 & result) = TryGetTransformTo;
bool TryGetTransformTo(winrt::hstring const& targetId, [Out] float4x4 & result);
/// [Windows.Foundation.Metadata.Deprecated("PerceptionDepthFrameSource may be unavailable after Windows Creator Update. Use Windows.Media.Capture.Frames.MediaFrameSource instead.", Windows.Foundation.Metadata.DeprecationType.Deprecate, 262144, "Windows.Foundation.UniversalApiContract")]
bool TryGetTransformTo(winrt::hstring const& targetId, [Out] float4x4 & result);
public bool TryGetTransformTo(string targetId, out Matrix4x4 result);
[Windows.Foundation.Metadata.Deprecated("PerceptionDepthFrameSource may be unavailable after Windows Creator Update. Use Windows.Media.Capture.Frames.MediaFrameSource instead.", Windows.Foundation.Metadata.DeprecationType.Deprecate, 262144, "Windows.Foundation.UniversalApiContract")]
public bool TryGetTransformTo(string targetId, out Matrix4x4 result);
Public Function TryGetTransformTo (targetId As String, ByRef result As Matrix4x4) As Boolean
Parameters
- targetId
-
String
Platform::String
winrt::hstring
The unique ID of the target entity.
- result
-
Matrix4x4
float4x4
If a correlation exists, this will be set to a 4x4 transform matrix that changes basis from the depth frame source coordinate system to the target entity coordinate system.
Returns
bool
True if a correlation exists, otherwise false.
- Attributes