ArcadeStick.ArcadeStickRemoved Event
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Signals when an arcade stick is disconnected.
// Register
static event_token ArcadeStickRemoved(EventHandler<ArcadeStick> const& handler) const;
// Revoke with event_token
static void ArcadeStickRemoved(event_token const* cookie) const;
// Revoke with event_revoker
static ArcadeStick::ArcadeStickRemoved_revoker ArcadeStickRemoved(auto_revoke_t, EventHandler<ArcadeStick> const& handler) const;
public static event System.EventHandler<ArcadeStick> ArcadeStickRemoved;
function onArcadeStickRemoved(eventArgs) { /* Your code */ }
Windows.Gaming.Input.ArcadeStick.addEventListener("arcadestickremoved", onArcadeStickRemoved);
Windows.Gaming.Input.ArcadeStick.removeEventListener("arcadestickremoved", onArcadeStickRemoved);
- or -
Windows.Gaming.Input.ArcadeStick.onarcadestickremoved = onArcadeStickRemoved;
Public Shared Custom Event ArcadeStickRemoved As EventHandler(Of ArcadeStick)