GipGameControllerProvider.SendMessage(GipMessageClass, Byte, Byte[]) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Sends a message.
public:
virtual void SendMessage(GipMessageClass messageClass, byte messageId, Platform::Array <byte> ^ messageBuffer) = SendMessage;
void SendMessage(GipMessageClass const& messageClass, byte const& messageId, winrt::array_view <byte> const& messageBuffer);
public void SendMessage(GipMessageClass messageClass, byte messageId, byte[] messageBuffer);
function sendMessage(messageClass, messageId, messageBuffer)
Public Sub SendMessage (messageClass As GipMessageClass, messageId As Byte, messageBuffer As Byte())
Parameters
- messageClass
- GipMessageClass
The class of the message.
- messageId
-
Byte
byte
The ID of the message.
- messageBuffer
-
Byte[]
byte[]
A buffer holding the message contents.