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GipGameControllerProvider.SendMessage(GipMessageClass, Byte, Byte[]) Method

Definition

Sends a message.

public:
 virtual void SendMessage(GipMessageClass messageClass, byte messageId, Platform::Array <byte> ^ messageBuffer) = SendMessage;
void SendMessage(GipMessageClass const& messageClass, byte const& messageId, winrt::array_view <byte> const& messageBuffer);
public void SendMessage(GipMessageClass messageClass, byte messageId, byte[] messageBuffer);
function sendMessage(messageClass, messageId, messageBuffer)
Public Sub SendMessage (messageClass As GipMessageClass, messageId As Byte, messageBuffer As Byte())

Parameters

messageClass
GipMessageClass

The class of the message.

messageId
Byte

byte

The ID of the message.

messageBuffer

Byte[]

byte[]

A buffer holding the message contents.

Applies to