GipGameControllerProvider.SendReceiveMessage Method
Definition
Important
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Sends a request for a message.
public:
virtual void SendReceiveMessage(GipMessageClass messageClass, byte messageId, Platform::Array <byte> ^ requestMessageBuffer, Platform::Array <byte> ^ responseMessageBuffer) = SendReceiveMessage;
void SendReceiveMessage(GipMessageClass const& messageClass, byte const& messageId, winrt::array_view <byte> const& requestMessageBuffer, winrt::array_view <byte> & responseMessageBuffer);
public void SendReceiveMessage(GipMessageClass messageClass, byte messageId, byte[] requestMessageBuffer, byte[] responseMessageBuffer);
function sendReceiveMessage(messageClass, messageId, requestMessageBuffer, responseMessageBuffer)
Public Sub SendReceiveMessage (messageClass As GipMessageClass, messageId As Byte, requestMessageBuffer As Byte(), responseMessageBuffer As Byte())
Parameters
- messageClass
- GipMessageClass
The class of the message.
- messageId
-
Byte
byte
The ID of the message.
- requestMessageBuffer
-
Byte[]
byte[]
A buffer containing the request.
- responseMessageBuffer
-
Byte[]
byte[]
A buffer that will contain the request response.