IHidGameControllerInputSink.OnInputReportReceived Method
Definition
Important
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Event raised when input is received.
public:
void OnInputReportReceived(unsigned long long timestamp, byte reportId, Platform::Array <byte> ^ reportBuffer);
void OnInputReportReceived(uint64_t const& timestamp, byte const& reportId, winrt::array_view <byte> const& reportBuffer);
public void OnInputReportReceived(ulong timestamp, byte reportId, byte[] reportBuffer);
function onInputReportReceived(timestamp, reportId, reportBuffer)
Public Sub OnInputReportReceived (timestamp As ULong, reportId As Byte, reportBuffer As Byte())
Parameters
- timestamp
-
UInt64
unsigned long long
uint64_t
Timestamp of the event.
- reportId
-
Byte
byte
The ID of the report.
- reportBuffer
-
Byte[]
byte[]
Buffer containing the received input.