IXusbGameControllerInputSink.OnInputReceived(UInt64, Byte, Byte[]) Method
Definition
Important
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Event raised when input is received.
public:
void OnInputReceived(unsigned long long timestamp, byte reportId, Platform::Array <byte> ^ inputBuffer);
void OnInputReceived(uint64_t const& timestamp, byte const& reportId, winrt::array_view <byte> const& inputBuffer);
public void OnInputReceived(ulong timestamp, byte reportId, byte[] inputBuffer);
function onInputReceived(timestamp, reportId, inputBuffer)
Public Sub OnInputReceived (timestamp As ULong, reportId As Byte, inputBuffer As Byte())
Parameters
- timestamp
-
UInt64
unsigned long long
uint64_t
Timestamp of the event.
- reportId
-
Byte
byte
ID of the report.
- inputBuffer
-
Byte[]
byte[]
Buffer containing the received input.