FlightStick.FlightStickAdded Event
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Signals when a new flight stick is connected.
// Register
static event_token FlightStickAdded(EventHandler<FlightStick> const& handler) const;
// Revoke with event_token
static void FlightStickAdded(event_token const* cookie) const;
// Revoke with event_revoker
static FlightStick::FlightStickAdded_revoker FlightStickAdded(auto_revoke_t, EventHandler<FlightStick> const& handler) const;
public static event System.EventHandler<FlightStick> FlightStickAdded;
function onFlightStickAdded(eventArgs) { /* Your code */ }
Windows.Gaming.Input.FlightStick.addEventListener("flightstickadded", onFlightStickAdded);
Windows.Gaming.Input.FlightStick.removeEventListener("flightstickadded", onFlightStickAdded);
- or -
Windows.Gaming.Input.FlightStick.onflightstickadded = onFlightStickAdded;
Public Shared Custom Event FlightStickAdded As EventHandler(Of FlightStick)
Event Type
Examples
The following example starts tracking a flight stick that's been added.
#include <winrt/Windows.Gaming.Input.h>
using namespace winrt;
using namespace Windows::Gaming::Input;
...
std::vector<FlightStick> m_myFlightSticks;
...
FlightStick::FlightStickAdded([this](IInspectable const& /* sender */, FlightStick const& args)
{
m_myFlightSticks.push_back(args);
});
FlightStick::FlightStickAdded +=
ref new EventHandler<FlightStick^>([] (Platform::Object^, FlightStick^ args)
{
// This code assumes that you're interested in all new flight sticks.
// `myFlightSticks` is a `Vector<FlightStick^>` that contains the flight sticks that your game is tracking.
myFlightSticks->Append(args);
});
Remarks
To identify flight sticks that have already been added, you query the list of connected flight sticks using FlightStick.FlightSticks. However, because you might only be interested in some of the connected flight sticks, we recommend that you maintain your own collection instead of accessing them through FlightSticks.