FlightStickReading Struct
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
The current state of the flight stick.
public value class FlightStickReading
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 262144)]
struct FlightStickReading
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 262144)]
public struct FlightStickReading
var flightStickReading = {
timestamp : /* Your value */,
buttons : /* Your value */,
hatSwitch : /* Your value */,
roll : /* Your value */,
pitch : /* Your value */,
yaw : /* Your value */,
throttle : /* Your value */
}
Public Structure FlightStickReading
- Inheritance
-
FlightStickReading
- Attributes
Windows requirements
Device family |
Windows 10 Creators Update (introduced in 10.0.15063.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v4.0)
|
Remarks
For information about how to process the information provided in this structure, see Flight stick.
Fields
Buttons |
The button currently being pressed. |
HatSwitch |
The position of the hat switch. |
Pitch |
The amount of pitch (rotation around the X-axis; forward and backward movement on the flight stick). |
Roll |
The amount of roll (rotation around the Z-axis; left and right movement on the flight stick). |
Throttle |
The position of the throttle. |
Timestamp |
The time that the reading was reported from the hardware. |
Yaw |
The amount of yaw (rotation around the Y-axis; usually read from twisting the joystick or from some other input). |