ForceFeedbackEffectState Enum
Definition
Important
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The current state of a force feedback effect.
public enum class ForceFeedbackEffectState
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 196608)]
enum class ForceFeedbackEffectState
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 196608)]
public enum ForceFeedbackEffectState
var value = Windows.Gaming.Input.ForceFeedback.ForceFeedbackEffectState.stopped
Public Enum ForceFeedbackEffectState
- Inheritance
-
ForceFeedbackEffectState
- Attributes
Windows requirements
Device family |
Windows 10 Anniversary Edition (introduced in 10.0.14393.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v3.0)
|
Fields
Name | Value | Description |
---|---|---|
Stopped | 0 | The effect is stopped. |
Running | 1 | The effect is running. |
Paused | 2 | The effect is paused. |
Faulted | 3 | The effect has faulted. |