Gamepad.GamepadRemoved Event
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Signals when a gamepad is disconnected.
// Register
static event_token GamepadRemoved(EventHandler<Gamepad> const& handler) const;
// Revoke with event_token
static void GamepadRemoved(event_token const* cookie) const;
// Revoke with event_revoker
static Gamepad::GamepadRemoved_revoker GamepadRemoved(auto_revoke_t, EventHandler<Gamepad> const& handler) const;
public static event System.EventHandler<Gamepad> GamepadRemoved;
function onGamepadRemoved(eventArgs) { /* Your code */ }
Windows.Gaming.Input.Gamepad.addEventListener("gamepadremoved", onGamepadRemoved);
Windows.Gaming.Input.Gamepad.removeEventListener("gamepadremoved", onGamepadRemoved);
- or -
Windows.Gaming.Input.Gamepad.ongamepadremoved = onGamepadRemoved;
Public Shared Custom Event GamepadRemoved As EventHandler(Of Gamepad)