UINavigationController.UINavigationControllerAdded Event
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Signals when a new UI navigation controller is connected.
// Register
static event_token UINavigationControllerAdded(EventHandler<UINavigationController> const& handler) const;
// Revoke with event_token
static void UINavigationControllerAdded(event_token const* cookie) const;
// Revoke with event_revoker
static UINavigationController::UINavigationControllerAdded_revoker UINavigationControllerAdded(auto_revoke_t, EventHandler<UINavigationController> const& handler) const;
public static event System.EventHandler<UINavigationController> UINavigationControllerAdded;
function onUINavigationControllerAdded(eventArgs) { /* Your code */ }
Windows.Gaming.Input.UINavigationController.addEventListener("uinavigationcontrolleradded", onUINavigationControllerAdded);
Windows.Gaming.Input.UINavigationController.removeEventListener("uinavigationcontrolleradded", onUINavigationControllerAdded);
- or -
Windows.Gaming.Input.UINavigationController.onuinavigationcontrolleradded = onUINavigationControllerAdded;
Public Shared Custom Event UINavigationControllerAdded As EventHandler(Of UINavigationController)
Event Type
Remarks
To identify controllers that have already been added, you query the list of connected controllers using UINavigationController.UINavigationControllers.