GameChatOverlayMessageSource Class
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Provides an event that is raised every time the game chat receives a message, as well as a method to set the delay before the game chat overlay closes after receiving a message. This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, your app cannot use this API.
public ref class GameChatOverlayMessageSource sealed
/// [Windows.Foundation.Metadata.Activatable(65536, "Windows.Gaming.UI.GameChatOverlayContract")]
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Gaming.UI.GameChatOverlayContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class GameChatOverlayMessageSource final
[Windows.Foundation.Metadata.Activatable(65536, "Windows.Gaming.UI.GameChatOverlayContract")]
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Gaming.UI.GameChatOverlayContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class GameChatOverlayMessageSource
function GameChatOverlayMessageSource()
Public NotInheritable Class GameChatOverlayMessageSource
- Inheritance
- Attributes
Windows requirements
Device family |
Windows Desktop Extension SDK (introduced in 10.0.15063.0)
|
API contract |
Windows.Gaming.UI.GameChatOverlayContract (introduced in v1.0)
|
Constructors
GameChatOverlayMessageSource() |
Constructor for the GameChatOverlayMessageSource class. This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, your app cannot use this API. |
Methods
SetDelayBeforeClosingAfterMessageReceived(TimeSpan) |
Sets the delay before the game chat overlay closes after receiving a message. This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, your app cannot use this API. |
Events
MessageReceived |
Event raised every time a message is received. This API is not available to all apps. Unless your developer account is specially provisioned by Microsoft, your app cannot use this API. |