GameSaveProvider.CreateContainer(String) Method

Definition

Creates a new GameSaveContainer to store a game save.

public:
 virtual GameSaveContainer ^ CreateContainer(Platform::String ^ name) = CreateContainer;
GameSaveContainer CreateContainer(winrt::hstring const& name);
public GameSaveContainer CreateContainer(string name);
function createContainer(name)
Public Function CreateContainer (name As String) As GameSaveContainer

Parameters

name
String

Platform::String

winrt::hstring

Type: String [JavaScript] | System.String [.NET] | Platform::String [C++]

Name of the new game save container. The maximum length for the container name is 256 characters.

Returns

Type: GameSaveContainer

A new, empty, named GameSaveContainer instance.

Remarks

Valid characters for the path portion of the container name (up to and including the final forward slash) include uppercase letters (A-Z), lowercase letters (a-z), numbers (0-9), underscore (_), and forward slash (/). The path portion may be empty.

Valid characters for the filename portion (everything after the final forward slash) include uppercase letters (A-Z), lowercase letters (a-z), numbers (0-9), underscore (_), period (.), and hyphen (-). The filename may not be empty, end in a period, or contain two consecutive periods.

If name is invalid, the operation fails with GameSaveErrorStatus.InvalidContainerName.

The string specified in name is used to programmatically refer to the game save, and is not the display name shown to the user.

The returned GameSaveContainer is empty and contains no game save blobs.

Use GameSaveContainer.SubmitUpdatesAsync to write game save blobs to the container.

Applies to

See also