GameSaveProviderGetResult Class
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Result of a GetForUserAsync or GetSyncOnDemandForUserAsync. operation.
public ref class GameSaveProviderGetResult sealed
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Gaming.XboxLive.StorageApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
class GameSaveProviderGetResult final
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Gaming.XboxLive.StorageApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
public sealed class GameSaveProviderGetResult
Public NotInheritable Class GameSaveProviderGetResult
- Inheritance
- Attributes
Windows requirements
Device family |
Xbox Live Extension SDK (introduced in 10.0.10240.0)
Windows 10 Fall Creators Update (introduced in 10.0.16299.0) |
API contract |
Windows.Gaming.XboxLive.StorageApiContract (introduced in v1.0)
|
Remarks
GameSaveProviderGetResult is returned when GetForUserAsync or GetSyncOnDemandForUserAsync. completes, and contains the result of the asynchronous operation. If the operation completed with no errors, GameSaveProviderGetResult.Value contains the game save provider.
Important
This API is targeted towards UWP games and apps with Xbox Live Enabled. Calls to these APIs made from sources that are not Xbox Live enabled will not be able to sync data to the cloud.
Properties
Status |
Status result of the asynchronous game save provider request. |
Value |
GameSaveProvider instance returned by a successful game save provider request. |