Direct3D11CaptureFramePool.FrameArrived Event

Definition

An event raised when a captured frame is stored in the frame pool.

// Register
event_token FrameArrived(TypedEventHandler<Direct3D11CaptureFramePool, IInspectable const&> const& handler) const;

// Revoke with event_token
void FrameArrived(event_token const* cookie) const;

// Revoke with event_revoker
Direct3D11CaptureFramePool::FrameArrived_revoker FrameArrived(auto_revoke_t, TypedEventHandler<Direct3D11CaptureFramePool, IInspectable const&> const& handler) const;
public event TypedEventHandler<Direct3D11CaptureFramePool,object> FrameArrived;
function onFrameArrived(eventArgs) { /* Your code */ }
direct3D11CaptureFramePool.addEventListener("framearrived", onFrameArrived);
direct3D11CaptureFramePool.removeEventListener("framearrived", onFrameArrived);
- or -
direct3D11CaptureFramePool.onframearrived = onFrameArrived;
Public Custom Event FrameArrived As TypedEventHandler(Of Direct3D11CaptureFramePool, Object) 

Event Type

TypedEventHandler<Direct3D11CaptureFramePool,Object>

TypedEventHandler<Direct3D11CaptureFramePool,IInspectable>

Applies to