Direct3D11CaptureFramePool.Recreate Method
Definition
Important
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Recreates the frame pool based on the given inputs.
public:
virtual void Recreate(IDirect3DDevice ^ device, DirectXPixelFormat pixelFormat, int numberOfBuffers, SizeInt32 size) = Recreate;
void Recreate(IDirect3DDevice const& device, DirectXPixelFormat const& pixelFormat, int const& numberOfBuffers, SizeInt32 const& size);
public void Recreate(IDirect3DDevice device, DirectXPixelFormat pixelFormat, int numberOfBuffers, SizeInt32 size);
function recreate(device, pixelFormat, numberOfBuffers, size)
Public Sub Recreate (device As IDirect3DDevice, pixelFormat As DirectXPixelFormat, numberOfBuffers As Integer, size As SizeInt32)
Parameters
- device
- IDirect3DDevice
The Direct3D device.
- pixelFormat
- DirectXPixelFormat
The DirectX pixel format of the captured frames.
- numberOfBuffers
-
Int32
int
The number of buffers in which to store captured frames.
- size
- SizeInt32
The size of each buffer.