HolographicFramePresentWaitBehavior Enum
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Specifies whether a Present call should wait for the frame to finish or returns control to the thread immediately.
public enum class HolographicFramePresentWaitBehavior
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 131072)]
enum class HolographicFramePresentWaitBehavior
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 131072)]
public enum HolographicFramePresentWaitBehavior
var value = Windows.Graphics.Holographic.HolographicFramePresentWaitBehavior.waitForFrameToFinish
Public Enum HolographicFramePresentWaitBehavior
- Inheritance
-
HolographicFramePresentWaitBehavior
- Attributes
Windows requirements
Device family |
Windows 10 (introduced in 10.0.10586.0 - for Xbox, see UWP features that aren't yet supported on Xbox)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v2.0)
|
Fields
Name | Value | Description |
---|---|---|
WaitForFrameToFinish | 0 | Wait for the time to start head pose dependent rendering for the next frame. This method must only be called after PresentUsingCurrentPrediction has already been called on this frame. |
DoNotWaitForFrameToFinish | 1 | Return control to the thread immediately. |