HolographicFramePresentWaitBehavior Enum

Definition

Specifies whether a Present call should wait for the frame to finish or returns control to the thread immediately.

public enum class HolographicFramePresentWaitBehavior
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 131072)]
enum class HolographicFramePresentWaitBehavior
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 131072)]
public enum HolographicFramePresentWaitBehavior
var value = Windows.Graphics.Holographic.HolographicFramePresentWaitBehavior.waitForFrameToFinish
Public Enum HolographicFramePresentWaitBehavior
Inheritance
HolographicFramePresentWaitBehavior
Attributes

Windows requirements

Device family
Windows 10 (introduced in 10.0.10586.0 - for Xbox, see UWP features that aren't yet supported on Xbox)
API contract
Windows.Foundation.UniversalApiContract (introduced in v2.0)

Fields

DoNotWaitForFrameToFinish 1

Return control to the thread immediately.

WaitForFrameToFinish 0

Wait for the time to start head pose dependent rendering for the next frame. This method must only be called after PresentUsingCurrentPrediction has already been called on this frame.

Applies to