HolographicFramePresentWaitBehavior Enum
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Specifies whether a Present call should wait for the frame to finish or returns control to the thread immediately.
public enum class HolographicFramePresentWaitBehavior
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 131072)]
enum class HolographicFramePresentWaitBehavior
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 131072)]
public enum HolographicFramePresentWaitBehavior
var value = Windows.Graphics.Holographic.HolographicFramePresentWaitBehavior.waitForFrameToFinish
Public Enum HolographicFramePresentWaitBehavior
- Inheritance
-
HolographicFramePresentWaitBehavior
- Attributes
Device family |
Windows 10 (introduced in 10.0.10586.0 - for Xbox, see UWP features that aren't yet supported on Xbox)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v2.0)
|
Name | Value | Description |
---|---|---|
WaitForFrameToFinish | 0 | Wait for the time to start head pose dependent rendering for the next frame. This method must only be called after PresentUsingCurrentPrediction has already been called on this frame. |
DoNotWaitForFrameToFinish | 1 | Return control to the thread immediately. |
Product | Versions |
---|---|
WinRT | Build 10586, Build 14383, Build 15063, Build 16299, Build 17134, Build 17763, Build 18362, Build 19041, Build 20348, Build 22000, Build 22621, Build 26100 |