HolographicFrameRenderingReport.SystemRelativeTargetLatchTime Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Gets an estimate of the time that the HolographicFrame needed to have all its GPU work, both application and compositor, finished in order to begin reprojection on schedule.
public:
property TimeSpan SystemRelativeTargetLatchTime { TimeSpan get(); };
TimeSpan SystemRelativeTargetLatchTime();
public System.TimeSpan SystemRelativeTargetLatchTime { get; }
var timeSpan = holographicFrameRenderingReport.systemRelativeTargetLatchTime;
Public ReadOnly Property SystemRelativeTargetLatchTime As TimeSpan
Property Value
An estimate of the time that the HolographicFrame needed to have all its GPU work finished in order to begin reprojection on schedule.
Remarks
If the SystemRelativeActualGpuFinishTime exceeds this value, it is highly likely the HolographicFrame will fail to present on schedule, typically resulting in a previously submitted HolographicFrame being re-projected multiple times. Note that this value is an estimate, since the precision of reprojection scheduling may be variable, and therefore this value cannot be used to determine if if this frame scanned out on schedule. Use MissedLatchCount to determine this instead.