AudioGraph.QuantumProcessed Event
Important
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Notifies that the audio graph has processed the specified quantum.
// Register
event_token QuantumProcessed(TypedEventHandler<AudioGraph, IInspectable const&> const& handler) const;
// Revoke with event_token
void QuantumProcessed(event_token const* cookie) const;
// Revoke with event_revoker
AudioGraph::QuantumProcessed_revoker QuantumProcessed(auto_revoke_t, TypedEventHandler<AudioGraph, IInspectable const&> const& handler) const;
public event TypedEventHandler<AudioGraph,object> QuantumProcessed;
function onQuantumProcessed(eventArgs) { /* Your code */ }
audioGraph.addEventListener("quantumprocessed", onQuantumProcessed);
audioGraph.removeEventListener("quantumprocessed", onQuantumProcessed);
- or -
audioGraph.onquantumprocessed = onQuantumProcessed;
Public Custom Event QuantumProcessed As TypedEventHandler(Of AudioGraph, Object)
TypedEventHandler<AudioGraph,IInspectable>
App capabilities |
backgroundMediaRecording
|
The QuantumProcessed event is asynchronous, which means that you can update the properties and state of the AudioGraph and individual audio nodes in the handler for this event. However, because this event is asynchronous and raised only after the audio engine has completed processing, it is not raised on a regular cadence and it should not be used for synchronized processing of audio data such as that obtained from the AudioFrameOutputNode.GetFrame method. Instead, it is recommended that you use the QuantumStarted event for synchronized audio processing.
Product | Versions |
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WinRT | Build 10240, Build 10586, Build 14383, Build 15063, Build 16299, Build 17134, Build 17763, Build 18362, Build 19041, Build 20348, Build 22000, Build 22621, Build 26100 |