Intrinsics. Unproject AtUnit Depth(Point) Method
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Unprojects pixel coordinates into a camera space ray from the camera origin, expressed as a X, Y coordinates on a plane one meter from the camera.
public: virtual float2 UnprojectAtUnitDepth(Point pixelCoordinate) = UnprojectAtUnitDepth;
float2 UnprojectAtUnitDepth(Point const& pixelCoordinate);
public Vector2 UnprojectAtUnitDepth(Point pixelCoordinate);
Public Function UnprojectAtUnitDepth (pixelCoordinate As Point) As Vector2
The pixel coordinates to unproject into camera space.
The X, Y coordinates of the unprojected pixel on a plane one meter from the camera.
The image coordinate must be expressed in pixels, with the origin in the top-left corner of the image; that is, +X pointing right, and +Y pointing down. The unprojected coordinate will be expressed in meters, with +X pointing right, and +Y pointing up, on a plane located at the center (principal point) of the image, one meter away from the camera.
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