AudioEffectsManager Class
Definition
Important
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Provides functionality for creating audio capture and render effects manager objects.
public ref class AudioEffectsManager abstract sealed
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.MTA)]
class AudioEffectsManager final
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.MTA)]
public static class AudioEffectsManager
Public Class AudioEffectsManager
- Inheritance
- Attributes
Windows requirements
Device family |
Windows 10 (introduced in 10.0.10240.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v1.0)
|
Remarks
See the Audio effects discovery sample for an example of how to query and monitor audio effects on render and capture audio devices.
Methods
CreateAudioCaptureEffectsManager(String, MediaCategory) |
Creates a AudioCaptureEffectsManager object for the specified device for a specific media category. |
CreateAudioCaptureEffectsManager(String, MediaCategory, AudioProcessing) |
Creates a AudioCaptureEffectsManager object for the specified device for a specific media category and audio processing mode. |
CreateAudioRenderEffectsManager(String, AudioRenderCategory) |
Creates a AudioRenderEffectsManager object for the specified device for a specific media category and audio processing mode. |
CreateAudioRenderEffectsManager(String, AudioRenderCategory, AudioProcessing) |
Creates a AudioRenderEffectsManager object for the specified device for a specific media category. |