PlayToConnection.StateChanged Event
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Occurs when the state of the Play To connection has changed.
/// [add: Windows.Foundation.Metadata.Deprecated("PlayToConnection may be altered or unavailable for releases after Windows 10. Instead, use CastingConnection.", Windows.Foundation.Metadata.DeprecationType.Deprecate, 65536, Windows.Foundation.UniversalApiContract)]
/// [remove: Windows.Foundation.Metadata.Deprecated("PlayToConnection may be altered or unavailable for releases after Windows 10. Instead, use CastingConnection.", Windows.Foundation.Metadata.DeprecationType.Deprecate, 65536, Windows.Foundation.UniversalApiContract)]
// Register
event_token StateChanged(TypedEventHandler<PlayToConnection, PlayToConnectionStateChangedEventArgs const&> const& handler) const;
// Revoke with event_token
void StateChanged(event_token const* cookie) const;
// Revoke with event_revoker
PlayToConnection::StateChanged_revoker StateChanged(auto_revoke_t, TypedEventHandler<PlayToConnection, PlayToConnectionStateChangedEventArgs const&> const& handler) const;
/// [add: Windows.Foundation.Metadata.Deprecated("PlayToConnection may be altered or unavailable for releases after Windows 10. Instead, use CastingConnection.", Windows.Foundation.Metadata.DeprecationType.Deprecate, 65536, "Windows.Foundation.UniversalApiContract")]
/// [remove: Windows.Foundation.Metadata.Deprecated("PlayToConnection may be altered or unavailable for releases after Windows 10. Instead, use CastingConnection.", Windows.Foundation.Metadata.DeprecationType.Deprecate, 65536, "Windows.Foundation.UniversalApiContract")]
// Register
event_token StateChanged(TypedEventHandler<PlayToConnection, PlayToConnectionStateChangedEventArgs const&> const& handler) const;
// Revoke with event_token
void StateChanged(event_token const* cookie) const;
// Revoke with event_revoker
PlayToConnection::StateChanged_revoker StateChanged(auto_revoke_t, TypedEventHandler<PlayToConnection, PlayToConnectionStateChangedEventArgs const&> const& handler) const;
[add: Windows.Foundation.Metadata.Deprecated("PlayToConnection may be altered or unavailable for releases after Windows 10. Instead, use CastingConnection.", Windows.Foundation.Metadata.DeprecationType.Deprecate, 65536, typeof(Windows.Foundation.UniversalApiContract))]
[remove: Windows.Foundation.Metadata.Deprecated("PlayToConnection may be altered or unavailable for releases after Windows 10. Instead, use CastingConnection.", Windows.Foundation.Metadata.DeprecationType.Deprecate, 65536, typeof(Windows.Foundation.UniversalApiContract))]
public event TypedEventHandler<PlayToConnection,PlayToConnectionStateChangedEventArgs> StateChanged;
[add: Windows.Foundation.Metadata.Deprecated("PlayToConnection may be altered or unavailable for releases after Windows 10. Instead, use CastingConnection.", Windows.Foundation.Metadata.DeprecationType.Deprecate, 65536, "Windows.Foundation.UniversalApiContract")]
[remove: Windows.Foundation.Metadata.Deprecated("PlayToConnection may be altered or unavailable for releases after Windows 10. Instead, use CastingConnection.", Windows.Foundation.Metadata.DeprecationType.Deprecate, 65536, "Windows.Foundation.UniversalApiContract")]
public event TypedEventHandler<PlayToConnection,PlayToConnectionStateChangedEventArgs> StateChanged;
function onStateChanged(eventArgs) { /* Your code */ }
playToConnection.addEventListener("statechanged", onStateChanged);
playToConnection.removeEventListener("statechanged", onStateChanged);
- or -
playToConnection.onstatechanged = onStateChanged;
Public Custom Event StateChanged As TypedEventHandler(Of PlayToConnection, PlayToConnectionStateChangedEventArgs)
Event Type
- Attributes