PlayToReceiver.PauseRequested Event
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Occurs when audio or video playback has been paused.
// Register
event_token PauseRequested(TypedEventHandler<PlayToReceiver, IInspectable const&> const& handler) const;
// Revoke with event_token
void PauseRequested(event_token const* cookie) const;
// Revoke with event_revoker
PlayToReceiver::PauseRequested_revoker PauseRequested(auto_revoke_t, TypedEventHandler<PlayToReceiver, IInspectable const&> const& handler) const;
public event TypedEventHandler<PlayToReceiver,object> PauseRequested;
function onPauseRequested(eventArgs) { /* Your code */ }
playToReceiver.addEventListener("pauserequested", onPauseRequested);
playToReceiver.removeEventListener("pauserequested", onPauseRequested);
- or -
playToReceiver.onpauserequested = onPauseRequested;
Public Custom Event PauseRequested As TypedEventHandler(Of PlayToReceiver, Object)
Event Type
TypedEventHandler<PlayToReceiver,IInspectable>
Remarks
For an example of creating a software Play To receiver, see Media casting.
async void receiver_PauseRequested(
Windows.Media.PlayTo.PlayToReceiver sender,
object args)
{
await dispatcher.RunAsync(
Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
{
VideoPlayer.Pause();
});
}
Async Sub receiver_PauseRequested(
sender As Windows.Media.PlayTo.PlayToReceiver,
args As Object)
Await Dispatcher.RunAsync(
Windows.UI.Core.CoreDispatcherPriority.Normal,
Sub()
VideoPlayer.Pause()
End Sub)
End Sub