PlayReadyDomainJoinServiceRequest.ProcessManualEnablingResponse Method
Definition
Important
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Process the raw binary result of a manual enabling challenge.
public:
virtual HResult ProcessManualEnablingResponse(Platform::Array <byte> ^ responseBytes) = ProcessManualEnablingResponse;
HResult ProcessManualEnablingResponse(winrt::array_view <byte> const& responseBytes);
public System.Exception ProcessManualEnablingResponse(byte[] responseBytes);
function processManualEnablingResponse(responseBytes)
Public Function ProcessManualEnablingResponse (responseBytes As Byte()) As Exception
Parameters
- responseBytes
-
Byte[]
byte[]
The response result to be processed.
Returns
If the methods succeeds, it returns S_OK. If it fails, it returns an error code.
Implements
Remarks
The return value of this method is a failure only if the input data is invalid in some way. If the result is processed successfully but has a failure state, this method will return that failure in the result parameter.
The most common values to be returned in the result parameter are:
- S_OK—The enabling response was processed and there are no more service requests necessary. A following call to NextServiceRequest will return a NULL pointer.
- MSPR_E_CONTENT_ENABLING_ACTION_REQUIRED—A new service request was generated when processing the current service request. A call to NextServiceRequest should be made.
- DRM_E_SERVER_SERVICE_SPECIFIC—A PlayReady license or domain server failed.
- MSPR_E_SDK_UPDATE_REQUIRED—The individualization service requires a client SDK update before a new individualization operation can complete. Refreshing the PlayReady SDK is required.