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PlayReadyLicenseSession(IPropertySet) Constructor

Definition

Initializes a new instance of the PlayReadyLicenseSession class.

public:
 PlayReadyLicenseSession(IPropertySet ^ configuration);
 PlayReadyLicenseSession(IPropertySet const& configuration);
public PlayReadyLicenseSession(IPropertySet configuration);
function PlayReadyLicenseSession(configuration)
Public Sub New (configuration As IPropertySet)

Parameters

configuration
IPropertySet

The configuration data for the license session.

Remarks

In order for you to make use of the PlayReadyLicenseSession class, you must construct it with an IPropertySet to be used in the configuration parameter. The IPropertySet must contain the following:

  • The property must be set to a valid instance of the MediaProtectionPMPServer class.
  • That instance of the Windows.Media.Protection.MediaProtectionPMPServer class must have been initialized with an IPropertySet that includes the following properties: + set to the string value "{F4637010-03C3-42CD-B932-B48ADF3A6A54}".
    • set to another IPropertySet. That last IPropertySet must have the property set to the string value "Windows.Media.Protection.PlayReady.PlayReadyWinRTTrustedInput".

The following JavaScript code demonstrates this process.

var cpsystems = new Windows.Foundation.Collections.PropertySet();       
cpsystems["{F4637010-03C3-42CD-B932-B48ADF3A6A54}"] = "Windows.Media.Protection.PlayReady.PlayReadyWinRTTrustedInput"; // PlayReady

var pmpSystemInfo = new Windows.Foundation.Collections.PropertySet();
pmpSystemInfo["Windows.Media.Protection.MediaProtectionSystemId"] = "{F4637010-03C3-42CD-B932-B48ADF3A6A54}";
pmpSystemInfo["Windows.Media.Protection.MediaProtectionSystemIdMapping"] = cpsystems;
var pmpServer = new Windows.Media.Protection.MediaProtectionPMPServer( pmpSystemInfo );

var licenseSessionProperties = new Windows.Foundation.Collections.PropertySet();
licenseSessionProperties["Windows.Media.Protection.MediaProtectionPMPServer"] = pmpServer;

var licenseSession = new Windows.Media.Protection.PlayReady.PlayReadyLicenseSession( licenseSessionProperties );

Applies to