DeviceArrivedEventHandler Delegate
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Describes the method that handles the DeviceArrived event.
public delegate void DeviceArrivedEventHandler(ProximityDevice ^ sender);
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.Guid(4020886121, 63201, 18889, 164, 158, 142, 15, 197, 143, 185, 17)]
class DeviceArrivedEventHandler : MulticastDelegate
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.Guid(4020886121, 63201, 18889, 164, 158, 142, 15, 197, 143, 185, 17)]
public delegate void DeviceArrivedEventHandler(ProximityDevice sender);
var deviceArrivedEventHandlerHandler = function(sender){
/* Your code */
}
Public Delegate Sub DeviceArrivedEventHandler(sender As ProximityDevice)
Parameters
- sender
- ProximityDevice
The proximity device that raised the DeviceArrived event.
- Attributes
Windows requirements
Device family |
Windows 10 (introduced in 10.0.10240.0 - for Xbox, see UWP features that aren't yet supported on Xbox)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v1.0)
|
App capabilities |
ID_CAP_PROXIMITY [Windows Phone]
proximity
ID_CAP_PROXIMITY [Windows Phone]
|
Examples
Windows.Networking.Proximity.ProximityDevice proximityDevice;
private void InitializeProximityDevice()
{
proximityDevice = Windows.Networking.Proximity.ProximityDevice.GetDefault();
if (proximityDevice != null) {
proximityDevice.DeviceArrived += ProximityDeviceArrived;
proximityDevice.DeviceDeparted += ProximityDeviceDeparted;
WriteMessageText("Proximity device initialized.\n");
}
else
{
WriteMessageText("Failed to initialized proximity device.\n");
}
}
private void ProximityDeviceArrived(Windows.Networking.Proximity.ProximityDevice device)
{
WriteMessageText("Proximate device arrived. id = " + device.DeviceId + "\n");
}
private void ProximityDeviceDeparted(Windows.Networking.Proximity.ProximityDevice device)
{
WriteMessageText("Proximate device departed. id = " + device.DeviceId + "\n");
}
// Write a message to MessageBlock on the UI thread.
private Windows.UI.Core.CoreDispatcher messageDispatcher = Window.Current.CoreWindow.Dispatcher;
async private void WriteMessageText(string message, bool overwrite = false)
{
await messageDispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal,
() =>
{
if (overwrite)
MessageBlock.Text = message;
else
MessageBlock.Text += message;
});
}
Dim proximityDevice As Windows.Networking.Proximity.ProximityDevice
Private Sub InitializeProximityDevice()
proximityDevice = Windows.Networking.Proximity.ProximityDevice.GetDefault()
If proximityDevice IsNot Nothing Then
AddHandler proximityDevice.DeviceArrived, AddressOf ProximityDeviceArrived
AddHandler proximityDevice.DeviceDeparted, AddressOf ProximityDeviceDeparted
WriteMessageText("Proximity device initialized." & vbTab)
Else
WriteMessageText("Failed to initialized proximity device." & vbTab)
End If
End Sub
Private Sub ProximityDeviceArrived(device As Windows.Networking.Proximity.ProximityDevice)
WriteMessageText("Proximate device arrived. id = " & device.DeviceId & vbTab)
End Sub
Private Sub ProximityDeviceDeparted(device As Windows.Networking.Proximity.ProximityDevice)
WriteMessageText("Proximate device departed. id = " & device.DeviceId & vbTab)
End Sub
' Write a message to MessageBlock on the UI thread.
Private Async Sub WriteMessageText(message As String, Optional overwrite As Boolean = False)
Await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal,
Sub()
If overwrite Then
MessageBlock.Text = message
Else
MessageBlock.Text &= message
End If
End Sub)
End Sub