SpatialGraphInteropPreview.CreateCoordinateSystemForNode Method

Definition

Overloads

CreateCoordinateSystemForNode(Guid)

Creates a spatial coordinate system that tracks adjustments to a static spatial node.

CreateCoordinateSystemForNode(Guid, Vector3)

Creates a spatial coordinate system that tracks adjustments to a static spatial node with its origin offset by the specified relative position.

CreateCoordinateSystemForNode(Guid, Vector3, Quaternion)

Creates a spatial coordinate system that tracks adjustments to a static spatial node with its origin offset and rotated by the specified relative position and orientation.

CreateCoordinateSystemForNode(Guid)

Creates a spatial coordinate system that tracks adjustments to a static spatial node.

public:
 static SpatialCoordinateSystem ^ CreateCoordinateSystemForNode(Platform::Guid nodeId);
/// [Windows.Foundation.Metadata.Overload("CreateCoordinateSystemForNode")]
 static SpatialCoordinateSystem CreateCoordinateSystemForNode(winrt::guid const& nodeId);
[Windows.Foundation.Metadata.Overload("CreateCoordinateSystemForNode")]
public static SpatialCoordinateSystem CreateCoordinateSystemForNode(Guid nodeId);
function createCoordinateSystemForNode(nodeId)
Public Shared Function CreateCoordinateSystemForNode (nodeId As Guid) As SpatialCoordinateSystem

Parameters

nodeId
Guid

Platform::Guid

winrt::guid

The static spatial node's ID.

Returns

The spatial coordinate system.

Attributes

Applies to

CreateCoordinateSystemForNode(Guid, Vector3)

Creates a spatial coordinate system that tracks adjustments to a static spatial node with its origin offset by the specified relative position.

public:
 static SpatialCoordinateSystem ^ CreateCoordinateSystemForNode(Platform::Guid nodeId, float3 relativePosition);
/// [Windows.Foundation.Metadata.Overload("CreateCoordinateSystemForNodeWithPosition")]
 static SpatialCoordinateSystem CreateCoordinateSystemForNode(winrt::guid const& nodeId, float3 const& relativePosition);
[Windows.Foundation.Metadata.Overload("CreateCoordinateSystemForNodeWithPosition")]
public static SpatialCoordinateSystem CreateCoordinateSystemForNode(Guid nodeId, Vector3 relativePosition);
function createCoordinateSystemForNode(nodeId, relativePosition)
Public Shared Function CreateCoordinateSystemForNode (nodeId As Guid, relativePosition As Vector3) As SpatialCoordinateSystem

Parameters

nodeId
Guid

Platform::Guid

winrt::guid

The static spatial node's ID.

relativePosition
Vector3 Vector3

float3

The rigid positional offset from the spatial node origin to this coordinate system's origin, expressed within the coordinate system of the node origin.

Returns

The spatial coordinate system.

Attributes

Applies to

CreateCoordinateSystemForNode(Guid, Vector3, Quaternion)

Creates a spatial coordinate system that tracks adjustments to a static spatial node with its origin offset and rotated by the specified relative position and orientation.

public:
 static SpatialCoordinateSystem ^ CreateCoordinateSystemForNode(Platform::Guid nodeId, float3 relativePosition, quaternion relativeOrientation);
/// [Windows.Foundation.Metadata.Overload("CreateCoordinateSystemForNodeWithPositionAndOrientation")]
 static SpatialCoordinateSystem CreateCoordinateSystemForNode(winrt::guid const& nodeId, float3 const& relativePosition, quaternion const& relativeOrientation);
[Windows.Foundation.Metadata.Overload("CreateCoordinateSystemForNodeWithPositionAndOrientation")]
public static SpatialCoordinateSystem CreateCoordinateSystemForNode(Guid nodeId, Vector3 relativePosition, Quaternion relativeOrientation);
function createCoordinateSystemForNode(nodeId, relativePosition, relativeOrientation)
Public Shared Function CreateCoordinateSystemForNode (nodeId As Guid, relativePosition As Vector3, relativeOrientation As Quaternion) As SpatialCoordinateSystem

Parameters

nodeId
Guid

Platform::Guid

winrt::guid

The static spatial node's ID.

relativePosition
Vector3 Vector3

float3

The rigid positional offset from the spatial node origin to this coordinate system's origin, expressed within the coordinate system of the node origin.

relativeOrientation
Quaternion Quaternion

quaternion

The rigid rotation from the spatial node origin to the coordinate system's origin, expressed within the coordinate system of the node origin.

Returns

The spatial coordinate system.

Attributes

Applies to