SpatialSurfaceMeshBuffer Class
Definition
Important
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Represents a vertex, index, or normal buffer that holds mesh data for surfaces in the user's surroundings.
public ref class SpatialSurfaceMeshBuffer sealed
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 131072)]
/// [Windows.Foundation.Metadata.GCPressure]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class SpatialSurfaceMeshBuffer final
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 131072)]
[Windows.Foundation.Metadata.GCPressure]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class SpatialSurfaceMeshBuffer
Public NotInheritable Class SpatialSurfaceMeshBuffer
- Inheritance
- Attributes
Windows requirements
Device family |
Windows 10 (introduced in 10.0.10586.0 - for Xbox, see UWP features that aren't yet supported on Xbox)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v2.0)
|
Properties
Data |
The memory buffer containing the mesh data. |
ElementCount |
Gets the number of elements in the buffer. |
Format |
Gets the DXGI format to use when creating a GPU buffer to hold this mesh data or when otherwise interpreting the mesh elements. This enum value can be reinterpreted as a DXGI_FORMAT value. |
Stride |
Gets the size, in bytes, between the start of each element in the buffer. |