MemoryManager.ExpectedAppMemoryUsageLimit Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Gets the amount of memory that your app may expect to have available.
public:
static property unsigned long long ExpectedAppMemoryUsageLimit { unsigned long long get(); };
static uint64_t ExpectedAppMemoryUsageLimit();
public static ulong ExpectedAppMemoryUsageLimit { get; }
var uInt64 = MemoryManager.expectedAppMemoryUsageLimit;
Public Shared ReadOnly Property ExpectedAppMemoryUsageLimit As ULong
Property Value
The expected memory cap in bytes.
Windows requirements
Device family |
Windows 10 Fall Creators Update (introduced in 10.0.16299.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v5.0)
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Remarks
When an app launches on Xbox, it is initially given a small app memory usage limit that may grow as the system frees memory. This property returns the expected upper limit that your app will be able to use.
When an app launches on a non-Xbox system, the memory usage limit the app gets at launch remains the same and this property will return the same value as Windows.System.MemoryManager.AppMemoryUsageLimit.