SceneMeshRendererComponent Class

Definition

Represents a component that renders a SceneMesh.

public ref class SceneMeshRendererComponent sealed : SceneRendererComponent
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 524288)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class SceneMeshRendererComponent final : SceneRendererComponent
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 524288)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class SceneMeshRendererComponent : SceneRendererComponent
Public NotInheritable Class SceneMeshRendererComponent
Inherits SceneRendererComponent
Inheritance
Object Platform::Object IInspectable CompositionObject SceneObject SceneComponent SceneRendererComponent SceneMeshRendererComponent
Attributes

Windows requirements

Device family
Windows 10, version 1903 (introduced in 10.0.18362.0)
API contract
Windows.Foundation.UniversalApiContract (introduced in v8.0)

Properties

Comment

A string to associate with the CompositionObject.

(Inherited from CompositionObject)
ComponentType

Gets a value that indicates what kind of component this is.

(Inherited from SceneComponent)
Compositor

The Compositor used to create this CompositionObject.

(Inherited from CompositionObject)
Dispatcher

The dispatcher for the CompositionObject.

(Inherited from CompositionObject)
DispatcherQueue

Gets the DispatcherQueue for the CompostionObject.

(Inherited from CompositionObject)
ImplicitAnimations

The collection of implicit animations attached to this object.

(Inherited from CompositionObject)
Material

Gets or sets the material that describes how the mesh surface is rendered.

Mesh

Gets or sets the SceneMesh to be rendered.

Properties

The collection of properties associated with the CompositionObject.

(Inherited from CompositionObject)
UVMappings

Gets the UV mappings for the material to the mesh.

Methods

Close()

Closes the CompositionObject and releases system resources.

(Inherited from CompositionObject)
ConnectAnimation(String, CompositionAnimation)

Connects and animation.

(Inherited from CompositionObject)
Create(Compositor)

Creates an instance of SceneMeshRendererComponent.

DisconnectAnimation(String)

Disconnects an animation.

(Inherited from CompositionObject)
Dispose()

Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

(Inherited from CompositionObject)
PopulatePropertyInfo(String, AnimationPropertyInfo)

Defines a property that can be animated.

(Inherited from CompositionObject)
StartAnimation(String, CompositionAnimation)

Connects an animation with the specified property of the object and starts the animation.

(Inherited from CompositionObject)
StartAnimation(String, CompositionAnimation, AnimationController)

Connects an animation with the specified property of the object and starts the animation.

(Inherited from CompositionObject)
StartAnimationGroup(ICompositionAnimationBase)

Starts an animation group.

The StartAnimationGroup method on CompositionObject lets you start CompositionAnimationGroup. All the animations in the group will be started at the same time on the object.

(Inherited from CompositionObject)
StopAnimation(String)

Disconnects an animation from the specified property and stops the animation.

(Inherited from CompositionObject)
StopAnimationGroup(ICompositionAnimationBase)

Stops an animation group.

(Inherited from CompositionObject)
TryGetAnimationController(String)

Returns an AnimationController for the animation running on the specified property.

(Inherited from CompositionObject)

Applies to