Share via


SceneNodeCollection.Append(SceneNode) Method

Definition

Adds a new item to the collection.

public:
 virtual void Append(SceneNode ^ value) = IVector<SceneNode ^>::Append;
void Append(SceneNode const& value);
public void Append(SceneNode value);
function append(value)
Public Sub Append (value As SceneNode)

Parameters

value
SceneNode

The item to add.

Implements

Applies to

See also