InkManipulationMode Enum


Specifies the modes of ink input.

public enum class InkManipulationMode
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
enum class InkManipulationMode
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
public enum InkManipulationMode
var value = Windows.UI.Input.Inking.InkManipulationMode.inking
Public Enum InkManipulationMode

Windows requirements

Device family
Windows 10 (introduced in 10.0.10240.0 - for Xbox, see UWP features that aren't yet supported on Xbox)
API contract
Windows.Foundation.UniversalApiContract (introduced in v1.0)


Erasing 1

All strokes are hit tested against all strokes in the stroke collection. If there is an intersection, InkManager deletes the stroke automatically and returns an invalidated rectangle for processPointerUpdate calls.

Inking 0

All points are passed to the InkStrokeBuilder and an InkStroke is created. The stroke is appended to the stroke collection of the InkManager or InkStrokeContainer.

Selecting 2

All points are used to create a polyline. When you call processPointerUp, the polyline is hit tested against entire stroke collection and all strokes within the polyline are marked as selected.

Applies to

See also