InjectedInputGamepadInfo Class
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Represents programmatically generated gamepad input.
public ref class InjectedInputGamepadInfo sealed
/// [Windows.Foundation.Metadata.Activatable(327680, "Windows.Foundation.UniversalApiContract")]
/// [Windows.Foundation.Metadata.Activatable(Windows.UI.Input.Preview.Injection.IInjectedInputGamepadInfoFactory, 327680, "Windows.Foundation.UniversalApiContract")]
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 327680)]
class InjectedInputGamepadInfo final
[Windows.Foundation.Metadata.Activatable(327680, "Windows.Foundation.UniversalApiContract")]
[Windows.Foundation.Metadata.Activatable(typeof(Windows.UI.Input.Preview.Injection.IInjectedInputGamepadInfoFactory), 327680, "Windows.Foundation.UniversalApiContract")]
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 327680)]
public sealed class InjectedInputGamepadInfo
function InjectedInputGamepadInfo(reading)
Public NotInheritable Class InjectedInputGamepadInfo
- Inheritance
- Attributes
Windows requirements
Device family |
Windows 10 Fall Creators Update (introduced in 10.0.16299.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v5.0)
|
Examples
Here are some downloadable samples demonstrating basic input and input injection:
Remarks
Important
The APIs in this namespace require the inputInjectionBrokered restricted capability.
Using input injection requires the following be added to the Package.appxmanifest:
- To
<Package>
xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
IgnorableNamespaces="rescap"
- To
<Capabilities>
<rescap:Capability Name="inputInjectionBrokered" />
Constructors
InjectedInputGamepadInfo() |
Creates a new InjectedInputGamepadInfo object that is used to specify the gamepad input to inject. |
InjectedInputGamepadInfo(GamepadReading) |
Creates a new InjectedInputGamepadInfo object that is used to specify the gamepad input to inject based on the current state of the gamepad. |
Properties
Buttons |
Gets or sets the gamepad buttons used for input injection. |
LeftThumbstickX |
Gets or sets the position of the left stick on the X-axis. |
LeftThumbstickY |
Gets or sets the position of the left stick on the Y-axis. |
LeftTrigger |
Gets or sets the position of the left trigger. |
RightThumbstickX |
Gets or sets the position of the right stick on the X-axis. |
RightThumbstickY |
Gets or sets the position of the right stick on the Y-axis. |
RightTrigger |
Gets or sets the position of the right trigger. |