BindingFailedEventHandler Delegate
Definition
Important
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Represents the method that will handle the DebugSettings.BindingFailed event.
public delegate void BindingFailedEventHandler(Platform::Object ^ sender, BindingFailedEventArgs ^ e);
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.Guid(325785474, 21690, 16909, 161, 170, 130, 130, 135, 33, 205, 230)]
class BindingFailedEventHandler : MulticastDelegate
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.Guid(325785474, 21690, 16909, 161, 170, 130, 130, 135, 33, 205, 230)]
public delegate void BindingFailedEventHandler(object sender, BindingFailedEventArgs e);
Public Delegate Sub BindingFailedEventHandler(sender As Object, e As BindingFailedEventArgs)
Parameters
- sender
-
Object
Platform::Object
IInspectable
The source of the event.
The event data.
- Attributes
Windows requirements
Device family |
Windows 10 (introduced in 10.0.10240.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v1.0)
|
Remarks
IsBindingTracingEnabled must be true and there must be a debugger attached to the app process in order for BindingFailed to occur and for tracing to appear in debugger output. You don't need to handle the event in order to see tracing appear in a debugger. The debugger output contains message information that goes to the Output window of the debugger. Attaching a BindingFailed handler yourself is an advanced scenario for when you want to see the raw message.