ISupportIncrementalLoading Interface
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Specifies a calling contract for collection views that support incremental loading.
public interface class ISupportIncrementalLoading
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.Guid(2136926610, 30356, 20076, 165, 27, 227, 75, 244, 61, 231, 67)]
struct ISupportIncrementalLoading
C#
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.Guid(2136926610, 30356, 20076, 165, 27, 227, 75, 244, 61, 231, 67)]
public interface ISupportIncrementalLoading
Public Interface ISupportIncrementalLoading
- Attributes
Device family |
Windows 10 (introduced in 10.0.10240.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v1.0)
|
The following code example demonstrates how to implement this interface. For the complete code listing, see the XAML data Binding sample.
C++
#pragma region Overridable methods
virtual Concurrency::task<Windows::Foundation::Collections::IVector<Platform::Object^>^> LoadMoreItemsOverride(Concurrency::cancellation_token c, unsigned int count)
{
return Concurrency::task<Windows::Foundation::Collections::IVector<Platform::Object^>^>(
[=]() -> Windows::Foundation::Collections::IVector<Platform::Object^>^ {
auto items = ref new Platform::Collections::Vector<Platform::Object^>();
return items;
});
}
virtual bool HasMoreItemsOverride()
{
return false;
}
#pragma endregion
IncrementalLoadingBase()
{
_storage = ref new Platform::Collections::Vector<Platform::Object^>();
_storage->VectorChanged += ref new Windows::Foundation::Collections::VectorChangedEventHandler<Platform::Object^>(this, &IncrementalLoadingBase::_storageVectorChanged);
_busy = false;
_isVectorChangedObserved = false;
}
public:
virtual Windows::Foundation::IAsyncOperation<Windows::UI::Xaml::Data::LoadMoreItemsResult>^ LoadMoreItemsAsync(unsigned int count)
{
if (_busy)
{
throw ref new Platform::FailureException("Only one operation in flight at a time");
}
_busy = true;
return Concurrency::create_async([=](Concurrency::cancellation_token c) {
return LoadMoreItemsAsync(c, count)
.then([=](Windows::UI::Xaml::Data::LoadMoreItemsResult result) -> Windows::UI::Xaml::Data::LoadMoreItemsResult {
_busy = false;
return result;
});
});
}
property bool HasMoreItems
{
virtual bool get() { return HasMoreItemsOverride(); }
}
#pragma endregion
C#
#region ISupportIncrementalLoading
public bool HasMoreItems
{
get { return HasMoreItemsOverride(); }
}
public Windows.Foundation.IAsyncOperation<LoadMoreItemsResult> LoadMoreItemsAsync(uint count)
{
if (_busy)
{
throw new InvalidOperationException("Only one operation in flight at a time");
}
_busy = true;
return AsyncInfo.Run((c) => LoadMoreItemsAsync(c, count));
}
#endregion
#region INotifyCollectionChanged
public event NotifyCollectionChangedEventHandler CollectionChanged;
#endregion
#region Private methods
async Task<LoadMoreItemsResult> LoadMoreItemsAsync(CancellationToken c, uint count)
{
try
{
var items = await LoadMoreItemsOverrideAsync(c, count);
var baseIndex = _storage.Count;
_storage.AddRange(items);
// Now notify of the new items
NotifyOfInsertedItems(baseIndex, items.Count);
return new LoadMoreItemsResult { Count = (uint)items.Count };
}
finally
{
_busy = false;
}
}
void NotifyOfInsertedItems(int baseIndex, int count)
{
if (CollectionChanged == null)
{
return;
}
for (int i = 0; i < count; i++)
{
var args = new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Add, _storage[i + baseIndex], i + baseIndex);
CollectionChanged(this, args);
}
}
#endregion
#region Overridable methods
protected abstract Task<IList<object>> LoadMoreItemsOverrideAsync(CancellationToken c, uint count);
protected abstract bool HasMoreItemsOverride();
#endregion
#region State
List<object> _storage = new List<object>();
bool _busy = false;
#endregion
Has |
Gets a sentinel value that supports incremental loading implementations. |
Load |
Initializes incremental loading from the view. |
Product | Versions |
---|---|
WinRT | Build 10240, Build 10586, Build 14383, Build 15063, Build 16299, Build 17134, Build 17763, Build 18362, Build 19041, Build 20348, Build 22000, Build 22621, Build 26100 |