FocusState Enum
Definition
Important
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Describes how an element obtained focus.
public enum class FocusState
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
enum class FocusState
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
public enum FocusState
Public Enum FocusState
- Inheritance
-
FocusState
- Attributes
Windows requirements
Device family |
Windows 10 (introduced in 10.0.10240.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v1.0)
|
Fields
Name | Value | Description |
---|---|---|
Unfocused | 0 | Element is not currently focused. |
Pointer | 1 | Element obtained focus through a pointer action. |
Keyboard | 2 | Element obtained focus through a keyboard action, such as tab sequence traversal. |
Programmatic | 3 | Element obtained focus through a deliberate call to Focus or a related API. |
Remarks
FocusState is used as a value by the Control.FocusState property. It's also used as an input by the Control.Focus method.
If used as an input parameter for Control.Focus, you can't use Unfocused. Which value of FocusState to pass to a Control.Focus call depends on the input scenario and which user interaction your control or app code is responding to. For more info, see Remarks in Control.Focus.
The exact meaning of the FocusState values depends on whether you're reading it from Control.FocusState, or using a value to send to Control.Focus. If you are setting Control.Focus you're informing other callers (like the control templates) about how that control obtained focus.