FrameworkElement.OnApplyTemplate Method
Definition
Important
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Invoked whenever application code or internal processes (such as a rebuilding layout pass) call ApplyTemplate. In simplest terms, this means the method is called just before a UI element displays in your app. Override this method to influence the default post-template logic of a class.
protected:
virtual void OnApplyTemplate() = OnApplyTemplate;
void OnApplyTemplate();
protected virtual void OnApplyTemplate();
function onApplyTemplate()
Protected Overridable Sub OnApplyTemplate ()
Examples
This example shows an OnApplyTemplate override defined by a custom control. The override is designed to account for callers potentially defining and applying their own control template through the template and style system. As part of its definition, the control attributes the named elements within a template that are required, such as "UpButton". Then OnApplyTemplate retrieves the object references based on this naming contract when the template is loaded, calling GetTemplateChild. (The values being set, for example "UpButtonElement", refer to private fields defined at class-level so that other members of the class can reference that part as an object at run time.) Also, this example calls the private method UpdateStates
(definition not shown). This is another common scenario for OnApplyTemplate: making sure that the visual state is set for the control's starting state, in this case by calling a private method that accounts for all of the control's defined states and calls GoToState to set the appropriate state.
protected override void OnApplyTemplate()
{
UpButtonElement = GetTemplateChild("UpButton") as RepeatButton;
DownButtonElement = GetTemplateChild("DownButton") as RepeatButton;
TextElement = GetTemplateChild("TextBlock") as TextBlock;
UpdateStates(false);
}
Protected Overloads Sub OnApplyTemplate()
UpButtonElement = TryCast(GetTemplateChild("UpButton"), RepeatButton)
DownButtonElement = TryCast(GetTemplateChild("DownButton"), RepeatButton)
TextElement = TryCast(GetTemplateChild("TextBlock"), TextBlock)
UpdateStates(False)
End Sub
Remarks
Although OnApplyTemplate is a method defined by the FrameworkElement class, the OnApplyTemplate behavior and the scenarios for overriding OnApplyTemplate are mainly relevant to a Control subclass. This is because the Template property that you typically define in a XAML file and the internal Windows Runtime logic that applies the templates are specifically for controls. Specialized template behavior also exists for ContentPresenter and ContentControl.
Notes to implementers
There is a base implementation of this method implemented as a Windows Runtime internal behavior, which provides some basic layout logic. You should always call the base implementation from your implementation. Failing to reference the base implementation might result in undesirable layout behavior.
Derived classes can use this method as a notification or entry point for the following scenarios:
- Build the remainder of a visual tree using custom code.
- Run code that can only work once the XAML-defined visual tree from templates has been applied. For example, code that obtains references to named elements that came from a template, by calling GetTemplateChild, so that members of these parts can be referenced by other post-template runtime code.
- Introduce services that only make sense to exist after the visual tree from templates is complete.
- Attach class-defined event handlers to parts of the template, or the control parent of a composite control. For example, you might want class logic to handle routed KeyDown events from a TextBox template part of a composite control. You would do this so that UI states are updated based on the low-level input event of the part, and other events that are specific to your control and raised by the control parent are raised instead.
- Set states and properties of elements within the template that are dependent on other factors. For example, property values might only be discoverable by knowing the parent element, or when a specific derived class uses a common template. However, note that a well-designed control should handle its visual states with VisualStateManager. For more info on this concept, see Quickstart: Control templates.
OnApplyTemplate is often a more appropriate point to deal with adjustments to the template-created visual tree than is the Loaded event. The Loaded event might occur before the template is applied, and the visual tree might be incomplete as of Loaded.