DesignerAppManager.LoadObjectIntoAppAsync(String, Guid, String) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Loads the specified object into the app.
public:
virtual IAsyncAction ^ LoadObjectIntoAppAsync(Platform::String ^ dllName, Platform::Guid classId, Platform::String ^ initializationData) = LoadObjectIntoAppAsync;
/// [Windows.Foundation.Metadata.RemoteAsync]
IAsyncAction LoadObjectIntoAppAsync(winrt::hstring const& dllName, winrt::guid const& classId, winrt::hstring const& initializationData);
[Windows.Foundation.Metadata.RemoteAsync]
public IAsyncAction LoadObjectIntoAppAsync(string dllName, Guid classId, string initializationData);
function loadObjectIntoAppAsync(dllName, classId, initializationData)
Public Function LoadObjectIntoAppAsync (dllName As String, classId As Guid, initializationData As String) As IAsyncAction
Parameters
- dllName
-
String
Platform::String
winrt::hstring
The name of the DLL.
- classId
-
Guid
Platform::Guid
winrt::guid
The identifier for the class.
- initializationData
-
String
Platform::String
winrt::hstring
Data to initialize the object.
Returns
The asynchronous results of the operation. Use this to determine when the async call is complete.
- Attributes