TypeName Struct
Important
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Substitutes for System.Type such that type information reported by other APIs doesn't have a dependency on the common language runtime (CLR). This structure is used as a value by properties such as UnderlyingType and Type.
.NET When programming with .NET, this type is hidden and you should use the System.Type type. All Windows Runtime APIs that use a TypeName per the raw IDL signatures will instead use System.Type values when you use the API with .NET code.
C++/WinRT You can use the winrt::xaml_typename<T>() helper function to create a TypeName object. See winrt::xaml_typename function template for more details, and a code example.
public value class TypeName
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
struct TypeName
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
public struct Type
Public Structure Type
- Inheritance
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TypeName
- Attributes
Device family |
Windows 10 (introduced in 10.0.10240.0)
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API contract |
Windows.Foundation.UniversalApiContract (introduced in v1.0)
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If you are using Visual C++ component extensions (C++/CX), then Name and Kind are read-write properties, not fields. This definition of the structure is provided by platform.winmd, as part of the extension behavior.
If you are programming with C++ using the Windows Runtime Template Library (WRL), then Name and Kind are fields.
Kind |
A TypeKind value containing basic guidance regarding the origin of the type. |
Name |
The name of the type. Depending on the value of Kind (see below), Name can contain any of the following.
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Product | Versions |
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WinRT | Build 10240, Build 10586, Build 14383, Build 15063, Build 16299, Build 17134, Build 17763, Build 18362, Build 19041, Build 20348, Build 22000, Build 22621, Build 26100 |