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KeySpline.ControlPoint1 Property

Definition

Gets or sets the first control point used to define a Bezier curve that describes a KeySpline.

public:
 property Point ControlPoint1 { Point get(); void set(Point value); };
Point ControlPoint1();

void ControlPoint1(Point value);
public Point ControlPoint1 { get; set; }
var point = keySpline.controlPoint1;
keySpline.controlPoint1 = point;
Public Property ControlPoint1 As Point
<KeySpline ControlPoint1="x,y"/>

Property Value

The first control point used to define a Bezier curve that describes a KeySpline.

Applies to

See also