Skip ToFill Method
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Advances the current time of the storyboard's clock to the end of its active period.
public: virtual void SkipToFill() = SkipToFill;
public void SkipToFill();
Public Sub SkipToFill ()
This method is mainly relevant for methods that are playing or paused, and which don't have infinite repeat. Calling SkipToFill on an infinite animation or an animation that's already stopped has no effect.