ElementCompositeMode Enum
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Declares alternate composition and blending modes for elements in mixed XAML / Microsoft DirectX UI.
public enum class ElementCompositeMode
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
enum class ElementCompositeMode
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
public enum ElementCompositeMode
Public Enum ElementCompositeMode
- Inheritance
-
ElementCompositeMode
- Attributes
Device family |
Windows 10 (introduced in 10.0.10240.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v1.0)
|
Name | Value | Description |
---|---|---|
Inherit | 0 | Uses values from successive parents in the visual tree. This is the default. |
SourceOver | 1 | Uses standard XAML source-over-destination mode. This corresponds to D2D1_PRIMITIVE_BLEND_SOURCE_OVER. |
MinBlend | 2 | Uses the minimum of the source and destination value for each pixel. This corresponds to D2D1_PRIMITIVE_BLEND_MIN. |
Product | Versions |
---|---|
WinRT | Build 10240, Build 10586, Build 14383, Build 15063, Build 16299, Build 17134, Build 17763, Build 18362, Build 19041, Build 20348, Build 22000, Build 22621, Build 26100 |