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Matrix3DHelper Class

Definition

Provides static utilities for Matrix3D. C# and Microsoft Visual Basic code should use members of Matrix3D instead.

public ref class Matrix3DHelper sealed
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class Matrix3DHelper final
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class Matrix3DHelper
Public NotInheritable Class Matrix3DHelper
Inheritance
Object Platform::Object IInspectable Matrix3DHelper
Attributes

Windows requirements

Device family
Windows 10 (introduced in 10.0.10240.0)
API contract
Windows.Foundation.UniversalApiContract (introduced in v1.0)

Properties

Identity

Gets a static constructed Matrix3D where the values established are representative of an Identity transform. C# and Microsoft Visual Basic code should use Identity instead.

Methods

FromElements(Double, Double, Double, Double, Double, Double, Double, Double, Double, Double, Double, Double, Double, Double, Double, Double)

Defines a new Matrix3D value, using element values for each of the possible values of a Matrix3D structure. C# and Microsoft Visual Basic code should use Matrix3D constructor instead.

GetHasInverse(Matrix3D)

Returns whether the provided Matrix3D is invertible. C# and Microsoft Visual Basic code should use HasInverse instead.

GetIsIdentity(Matrix3D)

Returns whether the provided Matrix3D represents an Identity transform. C# and Microsoft Visual Basic code should use IsIdentity instead.

Invert(Matrix3D)

Returns a potentially new Matrix3D value that represents the inversion of the provided Matrix3D. C# and Microsoft Visual Basic code should use Invert instead.

Multiply(Matrix3D, Matrix3D)

Multiplies the specified matrices. C# and Microsoft Visual Basic code should use the multiplication operator instead.

Applies to