TriggerCollection Class
Definition
Important
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Represents a collection of EventTrigger objects.
public ref class TriggerCollection sealed : IIterable<TriggerBase ^>, IVector<TriggerBase ^>
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class TriggerCollection final : IIterable<TriggerBase>, IVector<TriggerBase>
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
class TriggerCollection final : IIterable<TriggerBase>, IVector<TriggerBase>
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class TriggerCollection : IEnumerable<TriggerBase>, IList<TriggerBase>
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
public sealed class TriggerCollection : IEnumerable<TriggerBase>, IList<TriggerBase>
Public NotInheritable Class TriggerCollection
Implements IEnumerable(Of TriggerBase), IList(Of TriggerBase)
<object>
<object.Triggers>
oneOrMoreEventTriggers
</object.Triggers>
</object>
- Inheritance
- Attributes
- Implements
Windows requirements
Device family |
Windows 10 (introduced in 10.0.10240.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v1.0)
|
Remarks
Enumerating the collection in C# or Microsoft Visual Basic
A TriggerCollection is enumerable, so you can use language-specific syntax such as foreach in C# to enumerate the items in the collection. The compiler does the type-casting for you and you won't need to cast to IEnumerable<EventTrigger>
explicitly. If you do need to cast explicitly, for example if you want to call GetEnumerator, cast to IEnumerable<T> with an EventTrigger constraint.
Properties
Size |
Gets the size (count) of the collection. |
Methods
Append(TriggerBase) |
Adds a new item to the collection. |
Clear() |
Removes all items from the collection. |
First() |
Returns the iterator for iteration over the items in the collection. |
GetAt(UInt32) |
Returns the item located at the specified index. |
GetMany(UInt32, TriggerBase[]) |
Retrieves multiple elements in a single pass through the iterator. |
GetView() |
Gets an immutable view into the collection. |
IndexOf(TriggerBase, UInt32) |
Retrieves the index of the specified item. |
InsertAt(UInt32, TriggerBase) |
Inserts the specified item at the specified index. |
RemoveAt(UInt32) |
Removes the item at the specified index. |
RemoveAtEnd() |
Removes the last item in the collection. |
ReplaceAll(TriggerBase[]) |
Initially clears the collection, then inserts the provided array as new items. |
SetAt(UInt32, TriggerBase) |
Sets the value at the specified index to the TriggerBase value specified. |